Freshly broken out of the asylum, Papa Loco joins my crew. I have used him, with much success, as an explosive missile sent at the nasty-looking part of my opponent's crew. He often takes point. This completes the first stage of my Guild crew...almost.
I saved him for last, with my ambition to work on him low, until I started putting paint to metal. He has an orange straightjacket, I pictured him being criminally insane and bailed out (recently) by the rest of the family. He stands out in the crew, but I think it works.
Not sure why he has a gun since he isn't armed with one...Until next round, may fate be kind.
No comments:
Post a Comment