3.18.2013

Flesh Tearers - Land Raider Crusader Number 2!

 Guess what doesn't fit in the photobox....Land Raiders!  Hopefully these desk-shots will be decent enough.  After much painting, the second Flesh Tearer crusader is ready!
 This one carries a squad of Death Company around (hence the white x's) and is designated "Mortis".
 The doors and guns are glued in (as requested) with the sponsons able to move.  Only the multimelta is separate, that pintle mount looks very unstable, at least for transport in my opinion.
 I really like the way the metal turned out on these, I might do a tutorial on it one day...
 This leaves only one squad of Death Company left in "box one" and I can send it off.  Just got to keep the mojo working!
 Until next round....
...be well.

3.15.2013

The Most Annoying Troll Things

They are annoying little buggers, but I hear they are tasty with some bbq sauce.  Troll whelps are those little guys you might often see lurking about the feet of the big trolls.  Having no attacks, they are extremely useful (one could say essential).
 At first I was very mistaken about these little guys.  I likened them to snotlings, grots and nurglings (fun, but mostly useless), but I was completely wrong.  Whelps are not little troll babies, they are pieces of trollflesh that have regenerated arms and legs.
 So basically; you hit a troll, a chunk falls off, the chunk runs around and yells at you, then the troll eats it.  And it gets better, the troll can either lose its fury or heal some wounds back.
 So I got some whelps, now that I know they are win.
 The whelp's skin tone is painted one stage lighter then normal (although I still lose them in buildings).  The best part of the sculpts is how one bodypart is larger than the others, likely the piece they grew from.
Until the next round we meet...
...be well

3.14.2013

Tau - Black Team

It was obvious, the stealth team's colour is black.  Like the rest of the 'gundam tau', this stage is an intermediate as I am planning to give them some weathering (aka table top quality).
 Here is black leader, signified by a red stripe.  I have intentionally left the markings simple, although that might change before the end.

 The other two team members.  I kind of like these ambling cowbots with their bobbly heads.
 But why am I painting tau, you might be asking, and I will give you a rhetorical answer.  The tau will be up for raffle next year at either Gottacon or Tsukino con at the RHG table, so my brushes have been put to work.  I endeavour to have a large army of space cows up for grabs.  (I hope they find a good home!)

 And no team would be complete without drones!  Black team gets both a gun drone (ablative wound) and a markerlight drone.  I want so many drones the battlefield looks like a frisbee tournament.


Until the next round we meet...

3.12.2013

Purge the Unclean

 There are some things that require a crossbow bolt instead of a bullet, Father Helsing attends the Ortegas in a clerical role.  This usually consists of banishing the undead and putting down Neverborn.  Besides, every crew needs an exorcist.


Until next round....

3.07.2013

Got a Bodger Up Yer Kilt

 With some help, I got my grubby hands on the trollkin kiltlifter, a limited edition troll.  Since there is no "official" rules for him, I'm using him as my champion hero. (That sword totally has thresher!)
 Since he has no ranged weapons (blue), and he isn't a fellcaller (red), he sports a green tartan.  Also, due to his importance, I put a snake on his base.  His bodger drinking buddy I put in red, for some reason I have the impulse to paint all mechanics red.
 This was a fun solo to paint with just enough details to give it a lot of character.  The cast was pretty good, there was minimal amounts of greenstuff needed on his arm.  But, for some reason, he is barefoot...

Until next round.

3.05.2013

The Law of Steamtown

 Leading the Guild forces in Steamtown is the one and only Perdita Ortega.  I always envisioned this mini with red hair, I think it suits her very well and makes her stand out from her crew of trenchers.
 I will let the pictures speak for themselves....



Hope you enjoyed, until next round!

3.03.2013

Troll Gun


 This is a trollkin thumper, the troll's heavy gun.  Unlike many other cannons, this thing fires a solid shot with no aoe but high strength and range.  Since it is a troll weapon, it also has a slam ability which is nice for knocking down those pesky heavies.
 The crew have blue tartans, like Gunnbjorn's, which signify them as "shooty trolls".  I gave some of them extra armour plates and switched up the crew a little to differ them from the second gun.
 I used an identifier rune on their left shoulder pads for a squad marking.  Sadly, the pictures don't show it well.

 The spotter had his whelp scraped off (there is still one on the other), not an easy task.

There are still many more trolls to go, until next round!

3.01.2013

The Cash Clowns: Prototaurs


The Cash Clowns are backed up by Sgt Ramus and his prototaurs.  A prototaur is a gene-bred humaniod similar to minotaurs of ancient Earth myths, and very aggressive warriors.  Being open to negotiation that benefits them, the Clowns offer good employment and a chance at a life slightly better than slums or mines.  The humans among the Clowns look upon then as equals which in turn distil loyalty in Ramus' crew.
 Sgt Ramus is Radius' second in command, and carries an old energy pistol as well as the standard chainsaw.
The colours are carried over from the Clowns done previously, which carried over well in my opinion.
 The prototaur named Torch carries a flame thrower for some added firepower.
 Most of the bitz are from Imperial Guard, Chaos Marines, and Beastmen.  The armour is sculpted on, these were practice until the mercs came calling.

And the other two....
 Like the other Clowns, these guys have Brutal, 40k and nWo rules.  Multiverse win!!

Hope you liked them, Until next round!