1.06.2010

Warp Wednesday Thirteen: Dark Origins

Everything starts somewhere.
Tzeench has been whispering to me again, he wishes you well.
A mechanicum of dark origins and steam-powered undead. An unholy combination of invention and necromancy.
The plans for this heresy are yours to ponder, (they are rough sketches, pics of real models in the coming weeks!)
The Arch Magos stands, but is missing his six arms and flamer "a" (or 01-pyro-alfa) has all its bitz. There has been progress...
Rules-wise, it will most likely be an Imperial Guard List, (although using a space marine list would be amusing, and I definitely do not want to use a necron list for them). There will be many "count as" models, but they will be wysiwyg (equipment and guns), just alot of strange designs.

Putting the romance back in necromancy...take care.
Ricalope.

3 comments:

Unknown said...

Or Tau:
HQ - Battlesiut commander (Arch Magos)
El - Crisis Siuts (Large battle servitors)
-Stealth Siuts (Servitors w/ warpfeilds)
Troops - Krrot (Tek-slaves)
-Fire Warriors (Tek guard)
and so on...

Mordian7th said...

I like the direction your going with the sketches! Granted, it's not tournament legal, but have you considered the Tempus Fugitives "Soul Forge" army list? At the very least, the list may provide some inspiration as far as Dark Mechanicus units go.

Can't wait to see more!

Unknown said...

Cheers! Much of the inspiration is coming from the blogosphere the grey knights omnibus and my rpg setting. took a look at soul forge, lots of good stuff...more necromancy!