8.19.2013

High Elves - More Sorcery

 The other mage in the high elf army is the magical-ball walking sorceress, an older metal mini I quite like.  The pose is decent and simple with a lot of flowey robes, but I think the cool part are the elementals on the base.
 I painted the "burning crystal" icon on the back, like the previous wizard and tried to get some pearl tones on the balls (not quite there, but it looks alright).  I am elbow deep in spearmen and archers.
Until next round, happy painting!!

8.04.2013

Grey Knights - Last Squad...

...for now.
 Here are the other half of the power-armoured Grey Knights, and the last of a nice little commission.  There are currently no marines on the project table, but I am sure that will change soon.
 I like painting marines, they can get done fairly quick and they look good as a cohesive force.  The only time consuming part is the armour, and then it is just purity seals and details for the most part.
 I've done these Grey Knights' armour as simple as possible (being a table top quality job).  I started with cold steel (P3), washed with drakenhoff nightshade (gw), and highlighted it with chainmail (gw).
 Once they were all ready, (and pictures were taken), I sprayed them with purity seal (gw) which dulled down the metallic effect to an agreeable level.  I gloss varnished all the blades and plasma coils after the spray.
 It is entirely likely that there will be more GK's in the future, fate will tell...
 Until next round
Be well.

8.01.2013

High Elves - High Sorcery

 With some units done, it was time to break things up with a character.  The wizard from the Isle of Blood is an...interesting model.  It was a challenge, with colour placement and such, but I am fairly pleased with the result.
 Painting High Elves is odd for me, even though I've painted multiple eldar armies and dark elves.  All the white and good-guy aspects of the models is a first for my brushes, but I'm getting a groove for it.
 The back of the cloak got some additional freehand, a design I might replicate throughout the force on banners and characters.
Until next round, be well.

7.29.2013

Witch Hunters - The Angels

 No Sisters of Battle force is complete without a seraphim squad and a living saint to lead them.  Also, this is my 400th post on Ricalopia!!  (Has it been that long?!?)
 Jezebel is my primary HQ at the rank of Cannoness.  When St Celestine was released, I knew something had to be done to that beautiful mini.  With the exception of the combi-flamer, all the additional bitz are from daemons.  Azeal wings, Lord of Change front cloaks, and the Avatar's Wailing Doom.  The flowers didn't make the cut.
 All of the purity seals and skulls are from putty molds, I must have done a hundred sets for the whole army. Completely worth it!
 I have never run her as the saint, I prefer to make my own personalities for my armies, but she has definitely proved her worth on the battlefield.  Even with the pins she has broke a few times, and since she is all metal I have touched her up twice.

 Her seraphim number nine, only because I can't find the last one anywhere.  The squad has as much fire as I could load them with, it is kind of their thing after all.
 Back soon with an update post...
...until next round.

7.26.2013

Hordes of Chaos - The Lil Bastard and His Cult

 Fel Ur Ket are the three names given to the Lord's proxy.  The three headed sorceror leads the horde in the Lord's absence, much to the regrets of the Empire.  In human lands he is known simply as the "Lil Bastard", which amuses him greatly.
 Fel Ur Ket now has a full unit of warriors to catch cannon balls for him, numbering 23 (a holy number to the bird-god, and divinely lucky).
 I opt for my Tzeentchian warriors to have to weapons, to maximize their high-than-average strength.  With their mark and chaos armour, they are still pretty resilient, which is what a purely combat army needs.

 This mini was the first time I experimented with NMM, I don't think it turned out well.  The greys look fine, and I am happy with how it looks, but it doesn't look metal.
 Until next round...
...be well.

7.24.2013

Trolls - Fell Caller Triad

 When you are a troll player there is bound to be lots of yelling on the battlefield.  Three more fell callers join the growing horde, the trolls known as the Sons of Bragg.
 These guys are what one might expect of a troll character unit; a couple abilities and good hitting power wrapped in armour.  Like their cousins, the Boomhowlers, they can get super tough and get the **** up which is helpful.  They can also get a melee boost which ups the odds of hitting dodgy things with weapon master swords.
 Compared to the regular fell caller, these guys have twice the details, thingies and whatnots.  The sculpts are very crisp and meet a standard I've come to expect of PP's newer minis.

 Until next round...
...be well

7.23.2013

Guild - Perditia'sRevelation

 Redhead gunslinger on nightmare sphinx?  As you wish...
 I saved Peditia's avatar for last which was great motivation to finish the whole crew.  This was definitely the most fun Malifaux model I've worked on yet.  The sculpt had no problems (slight flash in hidden places) and went together really easy.
 The crystals on the base, supporting the sphinx, were the inspiration for the rest of the crystals on the crew which I think helps to tie them all together.  The avatar also go a whole wheel from the corpse cart sprue for flavour.
 I chose dark purple for the beast because I've watched a lot of old cartoons...
 I look forward to seeing her on the tabletop, but I haven't been able to manifest her yet.  We will see what fate has to say on that.
Until next round, watch more cartoons!!

7.22.2013

Grey Knights - Fire Support

 With the servitors I was able to get away from all the shiny metals, a bit.  Like many commission models, these arrived already converted (a combination of Cryxian mechanithrall and space marine plasma arms).  They make a simple and effective couple of fleshbots.
 The marines all have some type of heraldry on their shoulders, so the servitors also have some identifiers in the form of a cog-rune device.  The skin was done "borg-style" with greys and rotten flesh, complimented with mechanicum red.  The plasma effect was done similar to the blades of the knights, light red to orange, which I think turned out ok.
One squad left!!  Until next round, be well.

7.21.2013

High Elves - Fast...Like this...Pshyoooo....

 The high elf army contains two units of fast cavalry, here is the first one ready to go.  I think these guys are from the Isle of Blood set too, and they are a big improvement on the old models, like the swordmasters were.
 I opted for tan on the horses to visually mute them against the bright colours of the riders.  My other options were white/grey or dark blue/black, but neither of those felt right.  Luckily, a quick look through the army book and a WD confirmed my opinion.
Until next round, spadoinkle!

7.20.2013

Trolls - Electric

 As soon as this model was released, I wanted one.  The rules for him are solid, for a light troll, and his animus kicks ass.  As soon as he was finished he became a staple in my lists, and now there are electric trolls running all over the place.  His name is Bzzzt.
 The model is well sculpted, and had minimal mold lines over the detailed areas.  What I thought was freehand tattoos in the pictures is actually sculpted on, which was a nice surprise.  One of my favourite details is the reversed fur of his kilt (I don't doubt that he also drags his feet). Being one of Privateer's new plastics, he was assembled very quickly with ease.
 After seeing all those canny Cygnar players and their lightning, I attempted the same kind of thing.  I drilled some holes where I wanted the sparks connecting, bent up some paperclips, and glued them in.  One or two might be too long, but I like the effect overall.
 He is noticeably less-rocky than other trolls, but has some cool spines.  There is just that one spot, on the small of his back, that is too smooth.  In theory (and I might still try it) an eldar guardian fin and some green stuff might fix that.
Until next round, be well.