Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

1.30.2015

Space Wolves - More Teeth

 Another wave of Space Wolves are finished.  Some bloodclaws, grey hunters and great wolves.  There was some longfangs and tokens, but I seem to not have pictures of them.
 In other news, the desklop I was previously using stopped making whirring noises so I am back on the loptop.  Which should explain why I haven't been on the book of faces lately.
GottaCon fast approaches, and minis need paint....
Until next round!

11.18.2014

Space Wolves - Lord of Wolves

 Every so often I get the chance to paint up a Forge World mini, and it is definitely something to look forward to.  In this case it is a terminator Wolf Lord with some pretty awesome armour.
 This mini was converted by the client, with some weapon and head swaps and some added bitz.  I really like the fact that some action was conveyed in the pose (those older, static, terminators were boring).  Definitely looks like he is giving someone a good shield bash.
 I am really enjoying the "Emperor's Executioners".  It is a chapter packed with details which make each marine an individual with each marine's armour telling some of the warrior's story (and the Norse-feel helps too).
Until next round, be well.

5.18.2014

Space Wolves - For the Allfather

 Progress.....progress everywhere but on the blog.   The posts are piling up faster than I upload them (which isn't very often, but it should be).  The Space Wolves are progressing, one of the most recent minis is the rune priest.
 For those of you who don't know, a rune priest is a librarian of the Space Wolf chapter who completely denies that they use the warp.  In fact, they were the only legion to use psykers after the edict, because they claim their power comes from Fenris.  I suspect they let them because it is difficult to reason with space-viking-werewolves.
 Either way, this guy has a bunch of Forgeworld bits.  I like the detail on resin, as well as the weight, but he seems like an old sculpt with his closed posture.  I remember the time when terminators hid their armpits...
Until next round, be well.

4.29.2014

Space Wolves - Leading the Pups

 This is the Great Wolf which leads the unit of Blood Claws.  Apparently they act like a bunch of teenagers without supervision.
 This is just a quick post, more to paint (which is always good).  And yes, there are many more posts backing up.....


Until next round, be well.

4.08.2014

Space Wolves - Younglings

 Unlike more 'codex' chapters, the Space Wolves put their newest battle-ready recruits into power armour and send them into melee with the enemy to prove their worth.  It is odd, but given the 'Wolves nature it seems useful.  The Blood Claws tend to be the most psychopathic in combat.
 This pack will be lead by a more veteran (and level-headed) great wolf.  At least I think that is what they are called, not 100% sure on that one.  He is the last of this batch, there might be a couple more things in the 'Wolves' future.

 Until next round...
...be well.

3.17.2014

Space Wolves - Sneaking Around

 The Space Wolf project is moving along, here is the scout unit all ready to outflank.
 I enjoy painting scouts, it is kind of like painting guardsmen, there is more to them than regular marines with the undersuits and gear.
 I really like the way the old metal scouts and the new(er) plastics are the same style.  They really mix in a unit well.
 I opted for the classic tan undersuits, like most of the scouts I see wear.  There must be an STC somewhere....

 Until next round,
...be well.

3.14.2014

Flesh Tearers - Hate the Alien

 Here is the last of the Flesh Tearer infantry, the tenth member of the last tactical squad, and a member of the Deathwatch.  I painted him separately from the rest of his squad due to his black armour.
 All that is left for the 'Tearers is a couple of Stormravens which are waiting for some brass etch to arrive and then they are done.  It has been a long journey but an enjoyable one.  I'm going to miss the red and black.
It also seems that you, the readers, have also enjoyed this project.  The Flesh Tearers are some of the most viewed posts on Ricalopia, they even come up on the first page of Google image searches.  Thanks for being with me so far, I think you are going to like the 'ravens.
Until next round, be well.

2.26.2014

Space Wolves - Unleash the Hounds

 Here is the next unit for the Space Wolf project, a pack of Fenrisian Wolves.  These dogs are huge compared to other GW wolves.  I almost want to pick up five of these for unit fillers in my chaos hound packs.  No wolves on Fenris?
Until next round, be well.

2.24.2014

Flesh Tearers - Tactical Squad

 The Flesh Tearers are nearing completion.  This is the last squad in the paint cue, just three models left!
 This squad has the marines from the tutorial I posted earlier.  At this stage in the project I am really happy that I keep the recipes for the armies I paint.  They do look like a crazy brainstorm of weird words and doodles, but they help keep the whole army looking cohesive.  The only problem is when they stop making the paints you use, which is easily remedied by mixing a pot to match.
 Some might notice that there are only nine members of this squad, that is because the tenth is a Deathwatch marine.  He is already finished and waiting in the bog line up.
 On the very near horizon is the "Age of Flyers", ten aircraft and monsters to work through.  Two of them are Flesh Tearer stormravens!
Until next round, be well.

2.20.2014

Flesh Tearers - The Tutorial

 As promised before, here is the long awaited "How to Paint Flesh Tearers the Ricalopian Way" (sorry for the wait).  Most of the colours are done with three tones (coats of paint and/or washes), this is my table top quality.  Each picture has the three stages, left to right, starting off with the dark red armour.  Basecoat with Sanguine Base (P3), apply a heavy midtone of Red Gore (GW, although Wazdakka also works), then give the recesses a wash of Agrax Earthshade (GW).  Feel free to be messy with the first colour, everything else will get painted over soon.
 Next step is the black.  Basecoat all the black areas with Thamar Black (P3), pick out the edges with Ironhull Grey (P3) lightly, then wash the black with Nuln Oil (GW).  The black wash will tone down a lot of the grey except for the edges.
 With most of the armour done it is time to dive into the details.  The sawblade, hazard stripes and purity seals get basecoated with Rucksack Tan (P3).  The sawblade and hazard stripes are lightened with Kommando Khaki (GW) then highlighted heavily with Morrow White (P3).  The purity seals are washes with Riekland Fleshshade and highlighted with 'Jack Bone (P3).
 Bright red is next.  Start with Red Gore (GW) on all the blood drops.  Highlight the bottom of the drops with Evil Sunz Scarlet (GW), and highlight the bottom edge and top tip with Troll Slayer (GW).
 The metallics are started with a basecoat of Ironbreaker (GW) and a lightlight of Mirthil Silver (GW).  The metal is then washed with Nuln Oil (GW).  At this point the dust can be applied to the boots, I use a very dry brush and Khemri Brown.  I test how dry the brush is on the base first to avoid any large splotches.
The gold is next, starting with Gehenna's Gold (GW).  Highlight the gold with Shining Gold (GW) and then give it a wash of Riekland Fleshshade (GW).  After the gold is done do any touch ups that are needed paying extra attention to the sawblade's teeth.
Basecoat the blue areas with Cynar Base (P3) like wax seals, power weapons, lenses, lights and wires.  Then midtone these areas (two thirds coverage) with Cygnar Highlight (P3).  Give the blue a highlight of Arcane Blue (P3) except for the wires.  On glowing areas, overbrush (pulling away from the source of the glow) with the highlight.  Use Frostbite (P3) to give the glowing areas an extra highlight, overbrush like the previous coat but use less.
Last is the base. Basecoat the base with Warplock Bronze (GW) which is similar to the old Tin Blitz (GW) but has to be shaken well before each use as it separates fast.  Pick out some hazard stripes with Fortress Grey (GW), I use a grey instead of white so that it has a faded look to it.  Give the entire base a heavy drybrush of Ironbreaker (GW), any paint that gets on the hazard stripes will give them a chipped look.  Wash the entire base with Agrax Earthshade (GW) then paint the rim Thamar Black (P3).

And that it it, finished Flesh Tearers!  I hope this will be useful to some.  Until next round, be well.

1.26.2014

Space Wolves - Wyrdmoon

 I have a problem; I finish models faster than I can post them...so here is the most-recently painted Space Wolf.  The rune priest is a very fuzzy model (with fur covering most of his armour), but lacked many of the issues that most people report about finecast.  There were a couple of bubbles (mostly underneath the cloak) but the details are very crisp and deep.  It almost felt like painting a Forge World model.
 The left shoulder pad was blank, so I went with a personal icon befitting his status, a wryding blood-moon.  And off I go into the next bath of Space Wolves starting with some 'actual' wolves....more fur!!
Until next round, be well.

1.19.2014

Flesh Tearers - Raining Blood

 This dreadnought drop pod was sent to me already airbrushed red, so all it needed was some details here and there.  I thought the hazard stripes would be fitting and I think they turned out well.
 In addition, this is a very converted model made from a regular drop pod.  The base section was scratchbiult, with hinges built in, and the doors extended and textured.  To my surprise, this was a fun model to paint up.
Until next round, be well.